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ANTISTASIS VR

ROLES

Technical Designer, Programmer, Animator, Producer

DESCRIPTION

Halo...in zero gravity...with dynamic physics...in virtual reality.  That was our vision when we conceptualized Antistasis. My first major project using Unreal Engine, and a work in progress. 

This project has been my most complex and challenging project yet. My codeveloper and I have managed to implement upper body IK using the VR controllers, multiple weapon types, grappling, animations/rotations based on movement vectors, and much more. 

 

Oh, and did I mention that this is all replicated for multiplayer?

Most of the main functionality of our game is constructed using C++. and then manipulated using the UE Blueprint system. This adds a considerable amount of work to our project, but allows for much more customization, especially when it comes to multiplayer replication.

CLICK THE IMAGES BELOW FOR MORE INFORMATION

YEAR

Began production in 2024

GENRE

VR Multiplayer Shooter

MADE WITH

Unreal Engine 5, C++

TEAM

Kevin Mapstone

MULTIPLAYER REPLICATION (EARLY FOOTAGE)

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