ANTISTASIS VR
ROLES
Technical Designer, Programmer, Animator, Producer
DESCRIPTION
Halo...in zero gravity...with dynamic physics...in virtual reality. That was our vision when we conceptualized Antistasis. My first major project using Unreal Engine, and a work in progress.
This project has been my most complex and challenging project yet. My codeveloper and I have managed to implement upper body IK using the VR controllers, multiple weapon types, grappling, animations/rotations based on movement vectors, and much more.
Oh, and did I mention that this is all replicated for multiplayer?
Most of the main functionality of our game is constructed using C++. and then manipulated using the UE Blueprint system. This adds a considerable amount of work to our project, but allows for much more customization, especially when it comes to multiplayer replication.
CLICK THE IMAGES BELOW FOR MORE INFORMATION
YEAR
Began production in 2024
GENRE
VR Multiplayer Shooter
MADE WITH
Unreal Engine 5, C++
TEAM
Kevin Mapstone


MULTIPLAYER REPLICATION (EARLY FOOTAGE)
